﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace modDatos
{
    [Serializable]    
    public class pqEstado_dat
    {
        public string destino;
        public string emisor;
        public string reseptor;
        public float rotacion;

        public Rectangle posicion;
        public Dictionary<string,bool> estado;
    }
}
